++++++++++++++++++++++++++++++++++
++++++++The Elder Scrolls III+++++ 
++++++++++++MORROWIND+++++++++++++         
+++++++Bitter Island Plugin+++++++
+++..F.I.N.A.L...R.E.L.E.A.S.E..++		
Made by Kaare Kleven, date: 8th March 2003 

->! Require Tribunal installed !<-

This is an unofficial plugin and I have nothing to do with
the Bethesda or the Morrowind developer team.  

Plugin filesize: 1.9 MB     

1) Unzip BitterIsland.esp file into ../Morrowind/Data Files.
2) Start Morrowind and before you enter "Play", select Data Files and (x) in the 
box for BitterIsland.

As the name of the plugin says, it's an island in the Bitter Coast area. If you want 
some clue about exact where this island is, and misc info about this plugin go to: 
http://www.Multinet.no/~kkleven/B-islandinfo.html


What's new:
..............................
I) New NPC, new kind of creatures 
II) This plugin suits for PC level above 15, but everyone above or lower can play 
of course.
III) New quests, not released by me before.

The quests:
..............................
More info or a spoiler about who exact do have the quests, see webpage above. 
Quest 1: Clue about this, go to Foreign Quarter area in Vivec.
Quest 2: Clue about this, go to Royal Palace Courtyard in Mournhold.
Quest 3: Clue about this, go to Guild of Fighters in Balmora.
Quest 4: Clue about this, go to Guild of Mages in Balmora.
Quest 5: Clue about this, go to Craftmen's Hall, Godsreach area in Mournhold.

(+ EXTRA!)

The quests will be activated:
..............................
a) If the questgiver is not killed.
b) Talk to everyone in this area (see above) and the default topic will activate another topic, that will probably be the quest. 
c) or... you will find notes or items that will lead you to the right person.

Other info:
..............................
This pluging was made on P-III 700 Mhz PC, Win ME w/ 386 MB RAM. I use ORGINAL European
Morrowind and Tribunal disks. No no-cd installed and everything have been checked by
F-secure. Any names used in this plugin have nothing to do with the real person alive or
dead.

If you need help or any question about this plugin, please see the webpage (above) or
go to http://www.elderscrolls.com and post your question in the forums. I will be
more often to see in the forums now (or at least read the new posts) since I have finished this plugin. Of course everyone can e-mail direct to me (kkleven@multinet.no), but it's 
better to use the forum so I don't need to answer several posts about the same topic.

All textures, meshes and sounds belongs to Bethesda.

All the quests was made by me and if there are, in other plugins, more or less the same quest(s): I did not copy!

This plugin do NOT change any default creature's skills/attributes/abilities. If there are any new kind of creatures, they have been given new ID and names (such as Slaughterfish to Swampfish).  

Any bugs or broken quests? No, I don't think so. 
Do this plugin suits only for powerplayers? Nope!

Some of the quests in this plugin are little more difficulty to solve comparing to default quests made by the Morrowind developers. Save often and be nice (that was a hint...). 

At last, this cannot be said too often, some will like this plugin and some will not. I can't do anything about that. This plugin is released and this is the final version. 

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